Lt. Col. Dave Grossman, Assassination Generation: Video games, Aggression and The Psychology of Killing. Little, Brown and Company: New York, 2016. Introduction, Chapter Three: The Human Brain on Violence: How Violent Video Games Warp the Mind

Why does Grossman begin by citing the first fifteen minutes of gameplay in Postal III (2011) (pp. 3-4).

Why does the author contrast the 1997 Paducah incident with the controversial Amadopu Diallo shooting in New York two years later? What does this have to do with violent video games?

(pp. 12-16). How do the video game industry’s lobbyists attack Grossman’s work and his testimony before the U.S. Senate and House of Representatives, and in what way do they distort his findings?

(pp. 15-16) How is the work of B.F. Skinner used? (from p. 55) What is the role of social learning and role models? (58-59) Of sleep deprivation and the fear factor (from p. 62)?


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